The journey through Act 1's Rogue Monastery.The same goes for the two councilor uniques right before him as they almost exclusively use magical attacks as well. Mephisto uses mainly sorceress spells and even his melee attack does cold damage, meaning if you have max resists (which are pretty easy to get by then as long as you save up some "resist gear") he's pretty easy.Even worse, the last 2 Super Unique monsters you fight in Baal's throne room before you face him are much stronger. Baal is even worse than Diablo: His attacks aren't all that strong, and the worst he can do is use a pair of curses that give mana burn and half physical resist & speed, respectively.It doesn't help that you can heal up near the seals, since he will never go near them, and ranged characters can even snipe at him while out of range from his attacks. Diablo himself on higher difficulties: he's not easy, but the Super Uniques you fight in the Chaos Sanctuary are much harder.It is very ironic that in this game, the Three Prime Evils, the biggest of bads amongst those who exist in the Sanctuary, can fall into this trope that you might think that the Super Uniques (and Duriel) in this game could be worse than them:.On the other hand, be very careful while trying to approach him, as while he's incredibly frail, he can do the same to you in very short order. Only the non-boss uniques in the first act are squishier. The weakest super-unique creature in the game, hands down. ![]() ![]() You fight through a reality-bending Escher twister full of demons in search of a power-mad sorcerer, who keels over in two or three hits on Normal difficulty.
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